- Date of Birth
- November 17, 1989 (23)
About BlazeHeroic
- Location:
- Vancouver, British Columbia
- Favorite Zelda Games:
- Lttp, WW, OoX, MM, TP
Beat: LoZ, Zelda 2, LttP, OoT, LA, MM, OoX, WW, MC, TP, PH, ST
No Death: LoZ, LttP, OoT, LA, MM, OoX, WW, MC, TP, PH, ST
3 Heart: OoT, MM, WW
Fave Games: LttP > WW > OoX > MM > MC
Total Threads
- Total Threads
- 2 (0.15%)
- Threads Per Day
- 0.00
Total Posts
- Total Posts
- 33 (0.17%)
- Posts Per Day
- 0.03
General Information
- Last Activity
- 10-16-2012 01:24 PM
- Join Date
- 08-11-2010
- Referrals
- 0
Point Market Statistics
Active Purchases
BlazeHeroic replied to the thread
Zelda 3DS Graphics.
"

Originally Posted by
JuicieJ
TP's art style isn't really fitting for Zelda. It's not the realistic textures, mind you, it's how dull and bland they are. They're void of vibrant colors, and that just doesn't suit a fantasy series. It's not a bad art style, but it doesn't belong in Zelda.
I... "
10-16-2012, 12:56 PM
BlazeHeroic replied to the thread
3 Goddess sketch.
" Nice Drawings. IMO I like the Nayru sketch the most. Din looks the most age accurate with Nayru looking a little younger, but I still like the Nayru sketch more. "
09-28-2012, 11:19 AM
BlazeHeroic replied to the thread
Idea for Future Zelda WiiU.
" It could work. It would definitely be easier now that you have the DS/3DS which is wireless as opposed to the GBA which had to be connected with the GBA/GC link cable. Possibly not something like the tingle tuner though. I wasn't a huge fan of the bombs and such that you could use to effectively... "
09-28-2012, 11:14 AM
BlazeHeroic replied to the thread
Does Magic Automatically Make Zelda Better?.
"

Originally Posted by
Fopp
It would be interesting to see magic meter regenerate, like stamina meter in SS.....
It would allow for more variety and possibility while preventing players from spamming or abusing it too much.
By having a regenerating magic meter, you would be essentially telling... "
08-16-2012, 12:42 PM
BlazeHeroic replied to the thread
The Minish Cap Style Overworld?.
" I'm not saying it only works in 2D, but if it's going to work in 3D, it can't have the control style from the DS games. Though those games worked, and the controls worked fine, it doesn't seem like it fits a Zelda game. Maybe I'm a traditionalist and am not good with change to control schemes,... "
08-16-2012, 12:31 PM
BlazeHeroic replied to the thread
The Minish Cap Style Overworld?.
" Ok, in concept, with being able to go into houses as minish and regular, and being able to walk over environments and stuff like that, I'd agree, that would be pretty sweet. However, it would work ONLY if they kept the "classical" control style and either mostly or completely eschewed the touch... "
08-11-2012, 02:27 AM
BlazeHeroic replied to the thread
The Minish Cap Style Overworld?.
" I guess its that I see the way that Minish Cap plays, and the camera that they use seems very similar to the DS games. In pixel form, that camera is fine, but it 3D, I wasn't too thrilled with it. Or maybe it was the cel-shaded style, or something else. I'm just not a big fan of the control style... "
08-10-2012, 12:39 AM
BlazeHeroic replied to the thread
Favorite Mario Kart 7 Track?.
" I'm always a big fan of the Rainbow Road courses, whether new age or retro. I also like Music Park, Bowser's Castle, and Neo Bowser City. Various reasons, but mostly that I whip my friends at those courses

"
08-10-2012, 12:35 AM
BlazeHeroic replied to the thread
OoT vs. MM.
" I can't exactly say I like one over the other because I like both of them for different reasons. I like OoT for the amount of dungeons it has and the complex storyline and I like MM for the gargantuan amount of collectibles and sidequests it has. And yes, the characters don't develop as much in... "
08-10-2012, 12:31 AM
BlazeHeroic replied to the thread
The Minish Cap Style Overworld?.
" I'm not sure if the Minish Cap Overworld style would translate well to 3D. The only way I could see it translating properly is if we have another game like Phantom Hourglass or Spirit Tracks, with that slightly tilted camera. I wasn't a big fan of that kind of camera or control, so if a Minish... "
08-09-2012, 11:39 PM
BlazeHeroic replied to the thread
Overworld Bosses.
" Thats what I liked about it though. That it was seemingly random and out of nowhere. It was nice as opposed to walking into a prep room and seeing a big boss door or walking into an area that absolutely screams "boss coming!!!". It kept me on my toes and it was nice to have that surprise. "
08-07-2012, 09:28 PM
BlazeHeroic replied to the thread
Zelda Wii U Graphics.
" Yeah, but That's the kind of style I'd be looking for. The cartoonish style of graphics with some seriously nice shading and particle effects. I LOVE that graphical style in that trailer. "
08-07-2012, 08:48 PM
BlazeHeroic replied to the thread
Zelda Wii U Graphics.
" Personally, I'd like to see a SS/WW hybrid. I know SS is already a WW/TP hybrid, but it still isn't really what I'm looking for. I'd like to see a TP link done in WW cel-shaded style with more shadows and detail. That, in my mind anyways, would be a perfect graphical style. Take a look at that... "
08-05-2012, 01:10 AM
BlazeHeroic replied to the thread
Overworld Bosses.
" I like overworld bosses, but they need to be done differently. Something like where they actually flow with the game. Big case in point, the giant bug thing from TP. You never saw that thing coming, but in SS, you could almost tell there was a boss coming. Keep them few and disjointed, but keep... "
08-05-2012, 12:32 AM