- Zelda Eternity
- Zelda Games
Hey, guys! Know what’s cool? Jumping on the games journalism bandwagon! And that’s just what we’re going to do today! As I’m sure you’ve heard before if you frequent any of our affiliate sites, Zelda series creator Shigeru Miyamoto was recently interviewed by ABC about his game designing forays, the newly released Luigi’s Mansion: Dark Moon, and other general interview-y questions. This interview is a follow-up to a slightly older interview, in which Mr. Miyamoto speaks of gaming culture and his memories developing previously released video games. The interviews are meaty, and have plenty of interesting tidbits about Miyamoto’s career, so any Miyamoto enthusiasts (myself included) would be daft not to view them! I highly recommend viewing the original interviews over at ABC, but if you’re strapped for time, we’ve already nailed down the important Zelda-related bits, for your viewing pleasure. Hit “read more” for all the juicy quotes!
Recently, on our affiliate Zelda Informer posted a guest-written article submitted by Tom-Olav Hundstad on Dark Link, a miniboss that he considers to be “the conclusively best miniboss of the series.” Says Hundstad:
“Dark Link is easily one of the most iconic enemies of Ocarina of Time, probably leaving a bigger impact on players than Morpha, the actual boss of the dungeon in question, did. This is odd when you consider that Dark Link’s fight was ridiculously simple, stripped of all build-up and with no designated weak spot to hit for massive damage. People have found various ways for how to best tackle the dark menace over the years, but upon encountering him you’re given no guidelines or helpful pointers that tell you what to do. For some players, myself included, it was a fight that yanked me out of a mindless state of boredom (the Water Temple will do that to most people) and left me almost shaking in my boots as I died for the first time since, well, ever.”
It should come as no surprise that I love video games—Zelda especially (after all, I’m staff at this site!). However, an ongoing problem that people like me face is that, as much as we like Zelda, the development cycles for these games take quite a large amount of time. Usually we go for years at a time without a new game to play. In times of desperation such as these, some of us turn to the dark side of the series: Zelda titles so strange, quirky, or out-there that they’ve been relegated to a level of obscurity that can only be described as “Raer.” In being so bizarre, these “Raer Seldas” have destroyed the minds of more good Zelda fans than I can count on my right hand (so more than five!). Surely, entities of that level of diabolicality (is that even a word?) should never be allowed to see the light of day. In fact, many never do, at least in North America—many of the titles deemed “Raer” are only ever released in Japan, making them very hard to come by (and even harder to understand) for us westerners. Still, driven by desperation to get a Zelda fix, or perhaps just a mad quest to test the limits of their sanity, certain individuals seek these titles out. They say that curiosity killed the cat. I consider myself to be the coolest cat around. You can see where this is going…
Welcome to SpaghettiWeegee Plays Zelda Spin-Offs, a Zelda Eternity feature in which I, SpaghettiWeegee, will play obscure Zelda spin-offs… And try to survive. To begin, we’ll be delving into the wonderful weirdness of Freshly Picked – Tingle’s Rosy Rupeeland.
Zelda Universe webmaster Lysia recently posted an open letter to Nintendo calling for the release of arguably the most infamous Zelda titles ever created onto the virtual console. The particular games subject to her request have undergone thousands of Youtube Poops worth of fan-scornffection, more hate from internet pundits than the entirety of the LJN collection (probably), and come from a time that Nintendo would sooner like to forget. Yes, those classic games, representative of the state of the industry of that day, Link: The Faces of Evil, Zelda: The Wand of Gamelon, and Zelda’s Adventure should be released onto the Nintendo WiiU/3DS Virtual Console, so says Lysia.
“I am well aware that these games were never actually released on a Nintendo console, instead appearing on the Phillips CD-i, and understand your reluctance to release them for this reason. However, these games were well-received at the time of their release and are considered among the best games for the CD-i. It is unfortunate that the CD-i itself did not sell nearly as well as the Nintendo console that was out at the same time, the Super Nintendo Entertainment System. Imagine how well they would have sold if they had appeared on the Super Nintendo at the same time?”
This is something that I wanted to post during Wind Waker month, but given how it’s not relevant to The Wind Waker, couldn’t until today. Of course, I think it’s still worth sharing with you guys! In this video, the greatest movie star of all time stars in N64 classic, Majora’s Mask, making everything in the game at least twice as disturbing! Watch your sanity as you watch The Legend of Cage: Beneath the Mask.
Hey, everybody! I bet you forgot we had a podcast around here! Because I sure did, and that’s why it’s been a year since the last one came out. I really should get my memory examined. Regardless, we’re back, and we have a great podcast in store for you! I can guarantee that it’s better than last month’s podcast…
In this episode, Webmaster Mike interviews Jeron Moore, coordinator for The Legend of Zelda: Symphony of the Goddesses, asking about the symphony and his other involvements in the gaming industry. This is followed by a discussion by several members of the Zelda Eternity staff (myself included) about the upcoming HD remake of The Wind Waker. There’s a whole lot of good stuff going on here (40 whole minutes, in fact), so pull up a chair, get comfy, and enjoy yet another edition of The Jabber Nut.
On the surface Wind Waker appears lighthearted and stunningly cartoonish, there are many friendships to be made and moments of hilarity. No other adventure game at that time (and hardly ever now) could outshine the cel-shaded Zelda for Gamecube because of these two inevitable occurrences. A grand opening leads us on a quest to save Link’s sister, but along the way we also encounter echos of tragedy, loss and a reluctant acceptance of fate. So many characters contribute to the overall story, and while some are oblivious to the situation that surrounds The Great Sea, their future still lies with you.
Hey, everyone! For today, we’re posting the below artwork sent in by Darkness of Zelda Wiki. The image below depicts many key characters in The Wind Waker.
With WW Month ending tomorrow, I want to thank all of our fans who’ve been with us during this month of celebration. We’re happy to have such great fans!
Hello everyone, and happy Friday! Today we’ve got our last episode of The Bomber’s Notebook for Wind Waker month, so I hope you all enjoy it!